Air Punch
This mechanic was a prototype for one of the “intermediary” segments for Venture’s Gauntlet like the archery but it wasn’t added to the final version of the game. The main concept was that the player could create shockwaves from punching the air that could be used for hitting targets or the drones mid game as a defensive mechanic.
There are three types of shockwaves that can be created with this system. If the player does an upper cut motion then a shockwave will imitate that upwards arc as represented by the red ball in the video. You can also do a hook motion which will make a horizontal arc represented as the blue ball in the video. The last type is just a straight punch in any direction that would create a bubble going in the direction you punched.
The hook/upper cut bubbles were intended as ways to arc around impassable terrain as a kind of stealth mechanic that ended up being out of scope for the final version of the game